In our 26th episode, Beer Driven Devs comes full circle. Exactly one year ago, we launched this podcast by diving into the controversy surrounding Unity’s runtime fee. Now, 12 months later, Unity’s fee has been cancelled, and we’re back to where it all started—reflecting on how much has changed, both for Unity and for us.
We discuss the major shifts within Unity over the past year, from leadership changes to community backlash and what the company’s recent fee reversal means for the future of game development. We also take a moment to celebrate our podcast’s first anniversary and look back at our journey—from the spontaneous idea that led to Beer Driven Devs to the valuable lessons we’ve learned along the way.
As always, we’re eager to hear your thoughts! Share your favourite moments from our first year and let us know what topics you’d love to see in the future.
Any Likes 👍, Shares 📣, Subscriptions 🔔 and Love ❤️ & Support ❤️ go a long way to helping us continue with this podcast.
Links
- Unity runtime fee cancelled
- Extended Mind Hypothesis
- Unity’s Online/Network Multiplayer Services
- Photon Unity Networking
- Godot Engine
- From Zero to One
- Unreal Engine
🍻 Tonight’s Drinks 🍻
- ☕ - it was Sunday morning